![]() ![]() Then they finish off the Deer God and The Warden of Purity awakens.The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off. However, its enrage mechanic takes some getting used to, as unlike every other boss, the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The Deer God is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic.So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss. Eos is rather early in the game, when the player hasn't acquired that many Shards or Skill points.That One Boss: Being a soulslike, this was a given. ![]() And because of how Eksyll's fight works, you might have to deal with this attack on top of another attack: This attack can easily eat up most of your health (since Eksyll already hits like a truck in the base game), your stamina, or both. If the orb does the attack right next to you, the best solution is usually to just dodge into the wall for the Invincibility frames. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. In NG+, it starts off with 6 lasers in a star pattern. In the base game, it starts off with 2 and upgrades to 4 in phase 2. In NG+, Eksyll's Laser orb gets a nasty upgrade to its spinning lasers.She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones. The issue is that there is no cooldown for this attack. The Rejected Daughter's Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed.His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you. ![]() There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them.
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